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Publications
The best contributions to MindTrek 2008 and MindTrek 2009 will be published in:
Artur Lugmayr, Heljä Franssila, Pertti Näränen, Olli Sotamaa and Jukka Vanhala
Media in the Ubiquitous Era: Ambient, Social and Gaming Media
IGI Global, August 2010
Special Issues
Olli Sotamaa, Artur Lugmayr, Heljä Franssila, Pertti Näränen,Olli Sotamaa and Jukka Vanhala
"ACM Academic MindTrek 2998: Everyday Life in the Ubiquitous Era" is to be considered as a special issue for the International Journal of Arts and Technology/ (IJART, http://www.inderscience.com/ijart )
It is our great pleasure to welcome you to the 13th MindTrek Conference and the International Academic Conference MindTrek from September 30th - October 2nd 2009: Everyday Life in the Ubiqutious Era.
Academic MindTrek brings together a cross-disciplinary crowd of people in order to investigate current and emerging topics within media in the ubiquitous arena. Business, social, technical and content-related media topics will be discussed this year.
The MindTrek Association hosts MindTrek as an annual conference. The Academic MindTrek conference has been a part this unique set of events comprising competitions, world-famous keynote speakers, plenary sessions, media festivals and workshops, since 1997.
The scientific part of the conference is organised in co-operation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library. Selected high quality papers will be selected and published in international journals, as book chapters, or via open access journals.
September 30th is the main Academic day, featuring the following three tracks:
Social Media
Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space
Ambient and Ubiquitous Media
"The medium is the message" - This conference track focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint: ambient media between technology, art and content. The focus of this track is on applications, theory, art-works, mixed-reality concepts, Web 3.0 and user experiences that make ubiquitous and ambient media tick
Digital Games
Digital games and play are currently undergoing many transformations; gaming devices are becoming truly connected, players are finding more possibilities for collaboration, and simultaneously, games are being applied in novel ways and mobile usage contexts.
In addition, special academic sessions (i.e. tutorials, workshops and multidisciplinary sessions) will be held on Oct 1st and 2nd, parallel to the MindTrek business conference. Academic speakers and authors are warmly welcome to attend the business conference, as part of the academic conference fee, during these days as well.
Please see the programme updates for more details!