
Academic Mindtrek
ABOUT
- 35 accepted papers this year!
- Proceeding are available now. Find the link below.
Academic Mindtrek is an annual conference organized since 1997. The purpose of the conference is to provide a platform for academicians, researchers and professionals from the industry to put forward ideas and interpretations regarding the development of human-computer interaction, games and gamification, interactive media, journalism, theater and acting, and information society.
Sept 20th - 21st, 2017 / Tampere Hall / Tampere, Finland
MINDTREK 2017 SPEAKERSAcademic Mindtrek Proceedings Available Now!
Academic Mindtrek'17 ProceedingsCongratulations to All the Winners!
Important Dates:
Acceptance/Rejection notification: July 14th
Copyright forms: August 14th
Camera-ready papers: August 21st
Conference Days: September 20th - 21st
Academic Mindtrek is…
A meeting place where researchers, experts and thinkers can present results from their latest work in the conference thematic areas.
Special academic sessions (e.g. demonstrations, workshops and multidisciplinary sessions) held parallel to the Mindtrek conference.
A real chance for media enthusiasts to think outside the box.

Papers in Sessions
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Wednesday September 20th
11:00-12:15 Game Design and Evaluation (Riffi)
Session Chair: Janne Paavilainen- Probing User Opinions in an Indirect Way: An Aspect Based Sentiment Analysis of Game Reviews – Björn Strååt; Harko Verhagen, Stockholm University Henrik Warpefelt, Uppsala University
- Beyond Skill-Based Rating Systems: Analyzing and Evaluating Player Performance – Aleksi Visti; Tapani Joelsson; Jouni Smed, University of Turku
- Terrain Synthesis Using Noise by Examples – Tuomo Hyttinen, Vincit, Erkki Mäkinen and Timo Poranen, University of Tampere
11:00-12:15 Enhancing Work in Socio-technological Environments I (Opus 3)
Session Chair: Jussi Okkonen- Let’s Walk at Work – Persuasion through the Brainwolk Walking Meeting App – Aino Ahtinen; Eeva Andrejeff, Tampere University of Technology, Christopher Harris, University of Northern Colorado, Kaisa Vaananen,Tampere University of Technology
- Off-the-Shelf Assessment of Information Ergonomics – Jussi Okkonen, University of Tampere, Tomi Heimonen, University of Wisconsin and Laura Bordi, University of Tampere
- Employee-developed Ways to Enhance Information Ergonomics – Laura Bordi; Jussi Okkonen; Jaana-Piia Mäkiniemi; Kirsi Heikkilä-Tammi, University of Tampere
13:00-14:15 Media and Collaborative Education (Riffi)
Session Chair: Mari Pienimäki- The Game Pod of eXistenZ and the “object a” of Lacan – Alexandre Saint-Jevin, Université Paris 8
- Enhancing User Value of Educational Technology by Three Layer Assessment – Jaakko Vuorio; Jussi Okkonen; Jarmo Viteli, University of Tampere
13:00-14:15 Enhancing Work in Socio-technological Environments II (Opus 3)
Session Chair: Jussi Okkonen- Information initiates to future – if used – Hannele Väyrynen, Tampere University of Technology
- Benefits and Required Capabilities of BI-tools in the Private Healthcare – Milla Ratia; Jussi Myllarniemi; Nina Helander, Tampere University of Technology
16:00-17:15 Gamification (Riffi)
Session Chair: Janne Paavilainen- Through the Ludic Glass. A Cultural Genealogy of Gamification – Vincenzo Idone Cassone, Università di Torino
- Measuring the Effect of “Bottom-Up” Gamification in a Microtask Setting – Pascal Lessel; Maximilian Altmeyer; Marc Müller; Christian Wolff; Antonio Krüger, German Research Center for Artificial Intelligence (DFKI)
16:00-17:15 New Forms of Journalism and Media (Opus 3)
Session Chair: Esa Sirkkunen- From Playground to Salon: Challenges in Designing a System for Online Public Debate – Anders Sundnes Løvlie, IT University of Copenhagen
- Finding and Expressing News From Structured Data – Leo Leppänen; Myriam Munezero; Stefanie Sirén-Heikel; Mark Granroth-Wilding; Hannu Toivonen, University of Helsinki
Workshops
Data-Driven Gamification Design
Michael Meder,TU Berlin, Amon Rapp, University of Torino, Till Plumbaum, DAI-Labor, Frank Hopfgartner, University of Glasgow
Sept 20th – Opus 1-2
10:45-17:00 -
Thursday September 21st, 2017
10:30-11:45 Virtual and Augmented Reality (Riffi)
Session Chair: Thomas Olsson- Virtual prototyping in design reviews of industrial systems – Susanna Aromaa, VTT
- Depth Cues in Augmented Reality for Training of Robot-Assisted Minimally Invasive Surgery – Nicklas Christensen; Oliver Hjermitslev; Frederik Falk; Marco Madsen; Frederik Ostergaard; Martin Kibsgaard; Martin Kraus, Aalborg University, Johan Poulsen; Jane Petersson, Aalborg University Hospital
- Assisting Immersive Virtual Reality Development with Lean User Experience Design Approach – Otto Kauhanen; Heli Väätäjä, Tampere University of Technology, Markku Turunen; Tuuli Keskinen; Esa Sirkkunen, University of Tampere, Turo Uskali, University of Jyväskylä, Vesa Lindqvist, Sanoma, Chelsea Kelling, Tampere University of Technology, Jussi Karhu, University of Tampere
10:30-11:45 Crowdsourcing and Citizen Participation (Opus 3)
Session Chair: Heli Väätäjä- The Role of Social Media in Artisanal Production: A Case of Craft Beer – Derek Foster, University of Lincoln, Ben Kirman, University of York, Conor Linehan, University College Cork-Shaun Lawson, Northumbria University
- Using Crowdfunding for Extracting Feedback – Literature Review – Annikka Lepola, Häme University of Applied Sciences, Hannu Kärkkäinen,Tampere University of Technology
12:30-13:45 Open Data and Data Science (Riffi)
Session Chair: Jukka Huhtamäki- Integrating micro-level interactions with social network analysis in tie strength research: the edge-centered approach – Osku Torro; Jayesh Prakash Gupta; Hannu Kärkkäinen; Henri Pirkkalainen, Tampere University of Technology, Ravi Vatrapu; Raghava Rao Mukkamala; Abid Hussain, Copenhagen Business School
- The Role of Weak Ties in Enhancing Knowledge Work – Boyang Zhang; Hannu Karkkainen; Jayesh Prakash Gupta; Karan Menon, Tampere University of Technology
12:30-13:45 Game Ideas and Innovation (Opus 3)
Session Chair: Janne Paavilainen- The Role of Stimuli in Game Idea Generation – Annakaisa Kultima, University of Tampere
- Ecosystem Approach on Medical Game Development: The Relevant Actors, Value Propositions and Innovation Barriers – Lauri Litovuo, Tampere University of Technology, Hannu Makkonen, University of Vaasa, Leena Aarikka-Stenroos, Tampere University of Technology, Linda Luhtala, Freelancer, Saku Makinen, Tampere University of Technology
- The Intertwined Role of Play at Game Studios An Examination of Office Play Strategies – Annakaisa Kultima; Kati Alha, University of Tampere
14:15-15:15 Interaction Design and User Experience (Riffi)
Session Chair: Heli Väätäjä- Development of Context Cards: A Bus-Specific Ideation Tool for Co-design Workshops – Elina Hildén; Jarno Ojala; Kaisa Väänänen, Tampere University of Technology
- Beyond MAYA for Game-Changing Multisensory Design – Rebekah Rousi; Johanna Silvennoinen; Piia Perälä, University of Jyväskylä, Jussi Jokinen, Aalto University
- Digitization for Fun or Reward? A Study of Acceptance of Wearable Devices for Personal Healthcare – Dorina Rajanen; Min Weng, University of Oulu
ALL DAY, BOTH DAYS Posters & Demos 2nd floor lobby
- Field-of-View Extension for VR Viewers – Ismo Rakkolainen; Roope Raisamo, University of Tampere, Matthew Turk; Tobias Höllerer, University of California
- Ambient Bot: Delivering Daily Casual Information through Eye Contact with an Intimate Virtual Creature – Kota Gushima; Hina Akasaki; Tatsuo Nakajima, Waseda University
- HoloMoL: Human Memory Augmentation with Mixed-Reality Technologies – Yuki Yamada; Keisuke Irie; Kota Gushima; Fumiko Ishizawa; Mohammed Al Sada; Tatsuo Nakajima, Waseda University
- Towards a scenario of virtual mental health environments for school-aged children – Mari Hankala; Marja Kankaanranta; Kaili Kepler-Uotinen; Rebekah Rousi; Saana Mehtälä, University of Jyväskylä
- Invisible Houses – Co-Developing an Augmented Reality Application for Enhancing Construction Design Processes – Matti Luhtala, City of Vantaa, IT Administration – SmartLab Design Laboratory, Johanna Lappi-Ramula; Sami Kalliokoski; Heidi Ukkonen: Metropolia University of Applied Sciences, Maria Nevala, City of Vantaa, IT Administration – SmartLab Design Laboratory
- Big Data visualization as an auxiliary tool in designing a distribution network of a company – Stanislav Kozlov, National Research University Higher School of Economics in Saint Petersburg
Workshops
Workshop on the Internet of Toys – Character Toys with Digital Dimensions and Connections
Pirita Ihamäki, Prizztech Ltd., Katriina Heljakka, University of Turku
Sept 21st – Opus 1-2
13:00-16:00
Guidelines for Presentations in Academic MindTrek
Track chairs and participants should meet in the session room 15 minutes before the sessions to make sure everything runs smoothly. If there are problems, there is still good time to fix any technical issues or contact the front desk for help.
Presentation time is 15 minutes + 5-10 minutes for discussion. We encourage the audience to ask questions and have short discussions after each paper presentation.
As a presenter please be aware of the time limits and not go overtime. Track chairs should notify the presenters when there is 5, 2 and 0 minute left on their presentation. 0 minutes means that the presentation should end immediately.
Presentation equipment and slides
Given time constraints and restrictions at the venue, the use of personal computers for presentations is not advised. In every session hall, there will be a laptop and all necessary equipment ready for the presentations. Therefore, we advise you to send us your presentation slides in advance by September 19th, 2017, preferably in PowerPoint or PDF format. You can send your slides to noora.huotari@mindtrek.org. Remember to state your name, presentation title and the date/time of your presentation.
In case you are not able to send us your slides in advance, please bring your presentation with you to Tampere Hall on a memory stick, and go directly to Speakers’ Info Point near the Check-In counter. Please do this 15-20 minutes before your presentation at the very latest. The slides will then be uploaded onto the central computer at Tampere Hall, and the materials will be ready for you in the correct session hall.
Only if absolutely necessary (e.g. for some demo) it is possible to connect personal computers. Please be aware that Macbook users should bring their own adapters as these are limited in the venue. Also, please take into consideration that there might be some technical issues with the frequencies, causing a flashing effect in the presentation.
Poster presentations
There will be poster stands on site. A poster highlight session will be held on Thursday 21st 14.15-13.15. No formal presentation is required, however, author(s) should be available during this time to discuss and answer questions regarding their work.
Organizers
MARKKU TURUNEN, University of Tampere
Academic Mindtrek Conference Chair
Track Chair Human-Computer-Interaction
HELI VÄÄTÄJÄ, Tampere University of Technology
Programme Chair
Track Chair Crowdsourcing and Citizen Participation
Track Chair Interaction Design and User Experience Design
JANNE PAAVILAINEN, University of Tampere
Programme Chair
Track Chair Games and Gamification
THOMAS OLSSON, University of Tampere
Programme Chair
Track Chair Virtual, Augmented and Mixed Reality
Track Chair Interaction Design and User Experience Design
Track Chair Open Data and Data Science
ESA SIRKKUNEN, University of Tampere
Track Chair New Forms of Journalism and Media
JUSSI OKKONEN, University of Tampere
Track Chair Enhancing Work in Socio-technological Environments
MIKKO KANNINEN, University of Tampere
Track Chair Theatre, Performance and Media
MARI PIENIMÄKI, University of Tampere
Track Chair Collaboration and Multimedia Technologies in Education
FABIAN FAGERHOLM, University of Helsinki
Track Chair Developer Experience
SILVIA RUBIO HERNANDEZ, University of Tampere
ACM Proceedings Chair
JENNA TUOMINEN, COSS
Local Arrangement Chair and Conference Management
TIMO VÄLIHARJU, COSS
Mindtrek Conference Chair
Stay Informed
Email: academic.info@mindtrek.org
Facebook: www.facebook.com/groups/AcademicMindTrekConference/
Supported by
COSS Association
City of Tampere
Tampere University of Technology (TUT)
Tampere University (UTA)
Tampere University of Applied Sciences (TAMK)
SIGCHI Finland
Conference Publications
Academic Mindtrek is organized in cooperation with ACM SIGMM, and ACM SIGCHI. The conference proceedings will be published in the ACM Digital Library, which includes full papers, posters, workshop proposals and demonstration proposals. All papers should follow the style guidelines of the conference (more information under submission guidelines). In the Finnish classification of publication forums, Academic Mindtrek proceedings are classified as Jufo 1.
There will also be a reward for the best paper(s) of the academic conference.
FULL PAPER PROPOSALS
All submissions will be peer-reviewed and double-blinded. Therefore, please remove any information that could give an indication of the authorship. The papers should contain
6-10 pages, including the list of references.
WORKSHOP PROPOSALS
Workshop proposals should be papers between 2-4 pages long. We welcome you to suggest workshops as part of the Academic Mindtrek. Workshop proposals should also include the organizing committee, a description of the theme and goals of the workshop, a short CV of organizers, duration, and the schedule. Workshop organizers can create their own
proceedings of the accepted position papers. Depending on the attached number of papers for each workshop, we provide space for either half-day or full-day workshops.
Previous examples include e.g. a workshop on eLearning, theatre methods for requirements elicitation, among others.
DEMONSTRATION PROPOSALS
Interactive experience demonstration proposals should be either short papers (2-4 pages long) or full papers (6-10 pages) and include: a) a description and motivation of the interactive experience demonstration; b) general architecture of the interactive experience demonstration; c) description of the main features of the demonstration; d) a brief comparison with other existing related interactive experience demonstrations; e) audiovisual materials to illustrate the interactive experience demonstration (a poster or a roll-up and other material on a laptop, for example); f) the type of license (if applicable), g) the Internet address of the interactive experience demonstration (if applicable), and h) description of the scientific basis behind the interactive experience demonstration (e.g., a regular paper presentation). It is strongly recommended that the authors make a video of the interactive experience demonstration available on the Internet to accompany the article submission.
POSTER PRESENTATIONS
Posters proposals should be papers between 2-4 pages long and a poster should be presented during the conference. Attendees have the possibility to exhibit their posters on a A0 poster wall at the conference.
SUBMISSION DEADLINES
May 21st: Deadline for full papers, posters, demonstrations and workshops submissions
July 14th, 2017: Notification of acceptance/rejection.
August 14th, 2017: Copyright forms submission.
August 21st 2017: Conference registration & camera-ready papers submission.
SUBMISSION GUIDELINES
Please use the templates provided on the style guidelines site. A template for Word documents and LaTeX guidelines can be found on http://www.acm.org/publications/proceedings-template.
Note that since the papers will be published by the ACM digital library all authors need to signan ACM copyright form. The copyright form would be sent through an automated system only for accepted papers.