Academic program

Conference Program is subject to change and is being updated regularly

15th Tuesday

Venue: Tampere University

10:00-11:00Doctoral Consortium

18:00-20:00 | Social event at Oasis, Pinni B, Tampere University

16th Wednesday

Venue: Paidia (Nokia Arena)

09:00 | Registration

10:00 | Introduction

10:20-11:15 | Metaverse session

11:15 – 11:30 Coffee break

11:30-12:30 | “Industrial XR” Presentations & Panel

12:30-13:30 Lunch

13:30-14:00 | Lightning Pitches by Poster Presenters

Break 10min

14:10-15:00 | Gamification Session

15:00-15:30 Coffee break + Poster Session

15:30-16:30 | “Games and Gamification” Industrial Presentations & Panel

Break 15 min

16:45-17:45 | Datafication for Good Session

17:45 End of day

17th Thursday

Venue: Paidia (Nokia Arena)

09:00 | Registration

10:00-11:00 | Fictional, Speculative and Critical Futures Session

11:00-11:10 Coffee break 

11:10-12:30| Playable Cities / Human-Nature Interactions Sessions

12:30-13:30 Lunch

13:30-15:00 | Understanding and Designing the Socio-Technical Session

15:00-15:30 Coffee break + Poster Session

15:30-16:30 | “Industry-Academy Collaboration” Presentations & Panel

Break 15 min

16:45-18:00 | Technology in Education / Dark Side of Information Technology Use Sessions

18:00 End of day 

19:00-22:00 Academic Dinner for Academic Presenters (Invitation Only)

18th Friday

Venue: Tampere University

10:00-15:30 | Workshop | Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences

15:30 | End of program at Tampere University

Venue: Paidia (Nokia Area)

14:30-15:30 | Panel discussion on ‘Is human-centered AI a priority in industry?’

15:30 | Closing words + Awards at Paidia

16:00 | End of program at Paidia (Nokia Arena)

16:00 – 18:00 |  Vapriikki – Social Activities

Session details

Papers and authors

Sessions | Wednesday 16th

Session details:

10:20 Metaverse session

Chairs: Nannan Xi and FIona Nah, Philipp A. Rauschnabel and Sylvia Xueni Pan

Paper: The Perception of Smart Contracts for Governance of the Metaverse
Jonas Oppenlaender

Paper: Virtually (re)constructed reality: the representation of physical space in commercial location-based games
Manuel Baer, Thomas Tregel, Samuli Laato and Heinrich Söbke

Paper: Psychedelic VR Experience: An Exploratory Study on Cosmic Flow
Sangwon Jung, Oğuz Turan Buruk and Juho Hamari

11:30 “Industrial XR” Presentations & Panel

Facilitator: Sanni Siltanen
Presenters and Panelists: Viveka Opas, Timo Linqvist, Mika Karaila and Matti-Juhani Pekkanen

14:10 Gamification session

Chairs: Juho Hamari, Benedikt Morschheuser

Paper: Inscrutable Games: How Players Respond to Illegible Game Design
Ben Kirman, Conor Linehan and Tom Feltwell

Paper: From the Cradle to Battle: What Shapes the Careers of Female CS:GO Esports Players
Daria Balakina, Alesha Serada and Gareth Schott

Paper: Storifying a serious mobile game: Exploring players' perception of storification features, narrative engagement, and behavioral intentions
Simo Järvelä, Lewen Wei, Lobna Hassan and Juho Hamari

15:30 Game and Gamification panel discussion

Facilitator: Emma Varjo,
Presenters: Jasmin Dahnke (Mainframe), Nicolas Kivilinna, Shamshad Akther, and Emma Varjo
Panelists: Jasmin Dahnke, Henri Sarasvirta Janne Paavilainen, Olli Keinänen

16:45 Datafication for good session

Chair: Zampeta Legaki and Kostas Karpouzis

Paper: More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability
Michael Stead, Paul Coulton, Franziska Pilling, Adrian Gradinar, Matthew Pilling and Ian Forrester

Paper: HCI and Digital Twins – A Critical Look: A Literature Review
Fanny Vainionpää, Marianne Kinnula, Atte Kinnula, Kari Kuutti and Simo Hosio

Paper: What Supports Serendipity on Twitter? Online Survey on the Role of Technology Characteristics and Their Use
Ekaterina Olshannikova, Henri Pirkkalainen, Thomas Olsson and Jukka Huhtamäki

13:30-14:00 Lightning Pitches by Poster Presenters

Chair: Oğuz 'Oz' Buruk

Poster 1: Rome is Where the Heart is: Designing Immersive Experiences to Augment
and Build Personal Connections to Outdoor Environments
Patrick Brundell, Natasha Harlow, William Bowden and Harriet Cameron

Poster 2: A Hybrid Board Game by Using Daily Activity Data of Users as Game Mechanics
Yiping Xu and Oğuz Buruk

Poster 3: From Temporary Shelter to Permanent Dwelling: Optimizing the Spatial Organization of Refugee Camps in Jordan through Artificial Intelligence
Noor Marji and Michal Kohout

Poster 4: Reading Ron Right: Speculative Toy Fiction, Friendship and Design of Future IoToys
Katriina Heljakka

Poster 5: Designing Accessible Digital Services for the Future Public Transportation: Towards Lighter Testbed (LiTe)
Tero Avellan, Alisa Burova, Juhani Linna, Juho Kuusikko and Markku Turunen

Poster 6: Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences
Maliheh Ghajargar and Jeffrey Bardzell

Poster 7: Applying participatory design principles to collaborative art-creating sessions
Darja Tokranova and Merja Bauters

Poster 8: On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality
Risa Kimura and Tatsuo Nakajima

Poster 9: Popular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need?
Pauliina Baltzar, Markku Turunen and Lobna Hassan

Poster 10: Exploring Digital Innovation Hub ecosystems in robotics for inspection and maintenance
Päivi Petänen and Minna Salo

Poster 11: The further implementation of robots in welfare: A co-created application for robot-assisted medication counselling
Malin Andtfolk, Susanne Hägglund, Sara Rosenberg, Mattias Wingren, Sören Andersson, Prashani Jaysingha Arachchige and Linda Nyholm

Poster 12: Familiarizing Children with Artificial Intelligence
Kashifa Khalid, Netta Iivari, Marianne Kinnula and Sumita Sharma

Poster 13: Cell as Framework: Articulating interaction points through instinctive imaging practices
Marty Miller and Jen Yoohyun Lee

Poster 14: Mindfulness as a tool to help mitigate the dark side of digital working
Elizabeth Marsh, Elvira Perez Vallejos and Alexa Spence

Sessions | Thursday 17th

Session details:

10:00 Fictional, Speculative and Critical Futures Session

Chairs: Oğuz 'Oz' Buruk, Conor Linehan, Ahmet Börütecene

Paper: Imagining Emerging Technologies for Promoting Intercultural Meaningful Social Interactions: A Participatory Futures Approach
María Laura Ramirez Galleguillos, Aya Eloiriachi, Büşra Serdar and Aykut Coşkun

Paper: Care Stories: Understanding People's Hopes and Fears for Technologies of Care through Story Elicitation
Britta Schulte and Eva Hornecker

Paper: I Just Can’t Believe These are not Fictitious
Robb Mitchell, Ben Kirman and Kin Encinas Lio

11:10 Playable Cities / Human-Nature Interactions Sessions

- Playable Cities

Chairs: Mattia Thibault, Annika Wolff, Anton Nijholt

Paper: Pla(y)cemaking with Care: Locative Mobile Games as Agents of Place Cultivation
Amari Low, Jane Turner and Marcus Foth

Paper: Design Recommendations for Historical Cemeteries Using Speculative Design
Linda Hirsch, Florian Hild and Mohammad Obaid

- Human-Nature Interactions Sessions

Chairs: Ferran Altarriba, Velvet Spors, Katherine Isbister, Pat Brundell

Paper: Technology towards more-than-human symbiosis.: Critical reflections from the design perspective
Alessandro Ianniello, Alessia Romani and Francesca Casnati

Paper: Do Tourists Dream of Electric Bikes?: Electric Bikes as a Mean to Improve Sustainability of Tourism in Rural Sweden
Erik Lagerstedt and Henrik Svensson

13:30 Understanding and Designing the Socio-Technical

Chairs: Thomas Olsson, Robb Mitchell

Paper: De-scription at early phases of artifact design
Carlos Araujo de Aguiar, Trevor Pinch and Keith Green

Paper: The Creativity of Text-to-Image Generation
Jonas Oppenlaender

Paper: A socioecological approach to ICT usage by adults over 65 and its implication on design
Vasiliki Mylonopoulou, Alexandra Weilenmann, Sandra Buratti, Olof Torgersson and Mattias Rost

Paper: Designing for Shared Remote Video Experiences
Anders Sundnes Løvlie, Lucas Schønrock, Jannik Bryld and Louise Barkhuus

Paper: A Redhead Walks into a Bar: Experiences of Writing Fiction with Artificial Intelligence
Maliheh Ghajargar, Jeffrey Bardzell and Love Lagerkvist

15:30 “Industry-Academy Collaboration” Presentations & Panel

Facilitator: Thomas Olsson
Presenters: Merja Honkanen, Sanni Siltanen, Anders Drachen, and David Zendle
Panelists: Taru Hakanen, Manu Setälä, Merja Honkanen, and Shamshad Akther

16:45 Technology in Education / Dark Side of Information Technology Use Sessions

- Technology in Education

Chairs: Muhterem Dindar, Daniel Bodemer

Paper: Design and Development Approach for an Interactive Virtual Museum with Haptic Glove Technology
Emma Fallows, David White and Neil Brownsword

Paper: The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
Daniel Fernández Galeote, Chubo Zeko, Kristofers Volkovs, Marius Diamant, Mattia Thibault, Nikoletta-Zampeta Legaki, Dorina Rajanen, Mikko Rajanen and Juho Hamari

- Dark Side of Information Technology Use

Chairs: Henri Pirkkalainen, Monideepa Tarafdar, Markus Salo

Paper: I do. Do I? - Understanding User Perspectives on the Privacy Paradox
Frederike Jung, Kai von Holdt, Ronja Krüger, Jochen Meyer and Wilko Heuten

Paper: Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Joel Kiskola, Thomas Olsson, Aleksi H. Syrjämäki, Anna Rantasila, Mirja Ilves, Poika Isokoski and Veikko Surakka

Sessions | Friday 18th

10:00-15:30 | Workshop | Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences

Venue: Auditorium Pinni B1096, Tampere University
Irina Paraschivoiu, Janset Shawash, Marta Dziabiola, Narmeen Marji, Alexander Meschtscherjakov and Mattia Thibault

10:00 -12:00 | 25th anniversary of TAUCHI research center

Venue: Paidia, Nokia Arena
Speakers: Marja Salmimaa, Vesa Varjonen, Sanni Siltanen

14:30-15:30 | Panel discussion on ‘Is human-centered AI a priority in industry?’

Venue: Paidia, Nokia Arena
Kaisa Kaisa Väänänen
Facilitator: Thomas Olsson
Panelists: Kristiina Härkönen, Manu Setälä, Mikko Muhonen

15:30-16:00 | Closing words + Awards at Paidia (Nokia Arena)

16:00-18:00 | Social Activities

Venue: Vapriikki museum visit (including the finish game museum) / Moro Sky Bar sundowner and escape game