Academic Mindtrek workshops

We are pleased to invite you to the 23rd International Academic Mindtrek conference, 29th to 30th January 2020. Academic Mindtrek is a meeting place where researchers, experts, students, and thinkers present results from their latest work regarding the development of novel technology, media, and digital culture for the society of tomorrow.

Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings together people not only from various fields and domains but also from different sectors: from companies, startups, academia and various governmental institutions. This makes Mindtrek the perfect opportunity for advancing research results towards practical utilization by the industry, as well as getting out-of-the-box research ideas based on the interaction with practitioners.

Mindtrek events are accessible for the Academic Mindtrek attendees, and vice versa.

Wednesday 29th | Room: 10 | Finnkino Plevna

Workshop: Social Human-Robot Interaction in the Wild

09:30 Welcome and opening words, Marketta Niemelä, VTT (chair), Markku Turunen, TUNI

09:45 Presentations:

A social robot in a shopping mall: initial results of a 3,5 month field trial
by Päivi Heikkilä, Hanna Lammi, Marketta Niemelä, VTT

Social Robots for Icebreaking: Towards the Design of Robotic Ambiences as Part of Smart Building Services
by Nasim Beheshtian, Kirsikka Kaipainen, Kalle Kähkönen, Aino Ahtinen, TUNI

“The superhero of the university”: Experience-Driven Design and Field Study of the University Guidance Robot
by Aparajita Chowdhury, Aino Ahtinen, Kirsikka Kaipainen, TUNI

11.15 Break exercise by Nao

11.20 Discussion: What have we identified as future topics and
shared interests in social and collaborative HRI and how to develop them further to benefit HRI research and usage of robots in society?

11:50 Workshop ends and lunch begins

Thursday 30th | Room: 10 | Finnkino Plevna

Workshop: Playable (Research) Concepts Workshop: Translating your topics into tiny games

08:00 – 08:50 Session 1 – Introduction

• Introduction of “Playable Concepts” research
• Introduction of workshop organizers and instructors
• A showcase of 1-3 sample games created during “Playable Concepts”
• Software instruction: Construct 3 tutorials
– 1 sample game making walk-through

08:50 – 09:00 Break

09:00 – 10:20 Session 2 – Game Making

Game Design: Brainstorming
• Game design brainstorming session and tools
• Participants translate a topic or concept into a game design

Game Development: Using Construct 3
• Design and make a game of that research topic or concept
• Single level, one core game mechanic, 1-5 minutes gameplay time

10:20 – 10:30 Optional Break

10:30 – 11:00 Session 3

Showcase of created games
• Participants play each other’s games

Discussion and Wrap-up:
•How was it to create a game around your own research topic or concept?
• Are the playable concept games able to convey the research topic or concept?
• Would it be possible to implement it within your current research materials?
•What is the potential of games as figures or embedded material?
• What kind of concepts would they be able to illustrate?

11:00 – 11:50 Posters

11:20 – 11:50 ACADEMIC KEYNOE: “User Interaction Challenges in Industrial Maintenance” by Sanni Siltanen, Kone
11:50 – 13:15 Lunch