SPEAKEASY: Simple Tools for Speaking in Public

By Trent Pancy

When? September 20th, 2017 / 13:45-14:30
Where? Tampere Hall, Sopraano

Public speaking can be scary; it can also be exhilarating. But no matter how you feel about it, being a good speaker means being a good communicator. Whether you’re pitching an investor or presenting at a conference, effective communication is as much as about the messenger as it is about the message.

Understanding the basics of communication can enhance our speaking skills, and give us the confidence to be heard. This workshop uses simple exercises from the world of the Theatre to help you deliver your message with confidence, awareness, and empathy. Whether you’re new to the stage, or a seasoned presenter, you’ll gain powerful tools to help you connect with your audience, and make sure that your message is received.

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“Hartela’s Smart Buildings and Environments for Wellbeing – Wellness Moves Everyone, from Kids to Seniors”

When? September 21th, 2017 / 15:45-17:15
Where? Tampere Hall, Duetto 1

Karjasilta Workshop is a platform for the next generation living environment to be built in Oulu. Karjasilta Workshop is a cozy place for living and welfare geared by modern technology. Life Long acitivity is a key to healthy life and Karjasilta Workshop will boost people move from kids to seniors. Karjasilta Workshop will exploit technology to get services to people. Key solution is MyData as the stepping stone not only for healthy and responsible life but alsó Services to modern society.


Join the brainstorm to create ideas and to learn how to build next generation living for wellbeing together with activists and city planners, service providers, eHealth entrepreneurs – Citizens in the nucleus. The session is run by Hartela and Data Driven Business -project -program of 6aika.

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Data-Driven Gamification Design

First Interantional Workshop on Data-Driven Gamification Design (DDGD 2017)

When? September 20th, 2017
Where? Tampere Hall, Opus 1-2
What? Academic Mindtrek Workshop organized by Amon Rapp, Frank Hopfgartner, Till Plumbaum & Michael Meder. 

After successfully organizing three GamifIR workshops in 2014, 2015 and 2016 the main conclusion, primarily motivated by Sebastian Deterdings keynote, of the last GamifIR 2016 was that we need to have more theory for Gamification design. “Without theory, we cannot ask the grand question, inviting a new science of design: “How do you design features to affect cognitive states, which than affect user behavior”?” (Gabriella Kazai, Informer). Consequently, this workshop aims to find AI and data-driven opportunities for building up and developing Gamification design theory.


Gamification has been attracted much interest, not only in the HCI community, in the last few years. However, there is still a lack of insights and theory on the relationships between game design elements, motivation, domain context and user behavior. In this workshop we want to discover the potentials of data-driven gamification design optimization, e.g. by the application of machine learning techniques on user interaction data in a certain domain.

We are looking for:

  • Gamified systems that exploit data mining, machine learning and AI techniques.
  • Insights on game design elements built upon empirical data that can expand the catalog available to gamification designers and practitioners.
  • Personalized gamified systems that exploit physiological, psychological, environmental, emotional and social data to provide tailored game elements to users with different characteristics.
  • Domain-dependent gamified services and applications addressed to contexts like health, learning, workplace, security, crowdsourcing, and so on.
  • Field evaluations of gamified systems in specific contexts of use, and new techniques to envision, design and assess gamification design techniques.
  • Theoretical reflections and ethical considerations on the future of gamification enabled by the increasing availability of data.


08:30 – 10:00 Breakfast and Check-In (Mindtrek)
09:45 – 10:45 Conference Opening Words & Keynote (Mindtrek)
10:45 – 11:30 Introduction and Paper Presentations
11:30 – 13:00 Networking Lunch (Mindtrek)
13:15 – 14:15 Group work I: Idea Generation and Discussion
14:15 – 15:00 Coffee and Cake
15:00 – 16:00 Group work II: Data-driven Solutions
16:00 – 17:00 Group work III: Presentations, Discussion and Conclusion
17:45 – 20:00 Conference Reception (Mindtrek) 20:00 – … Official Mindtrek After Party


Workshop on the Internet of Toys – Character Toys with Digital Dimensions and Connections

When? September 21st, 2017
Where? Tampere Hall, Opus 1-2, 13:00-16:00
What? Academic Mindtrek Workshop organized by Pirita Ihamäki, Prizztech Ltd. and Katriina Heljakka, University of Turku


The Internet of Toys (IoToys) workshop provides a platform for exploration of ideas around future smart toys and their connectivity with other toys, learning environments and other products. In this workshop, we invite creative thinkers from various academic disciplines and industry professionals to join in a creative dialogue to discuss and to generate ideas for future toys which may connect to other toys, other players, and possibly other objects digitally within the physical realm.


The Internet of Toys – Character Toys with Digital Dimensions and Connections workshop aim is to use the Comicubes service design method and prototyping tool to envision internet connected toys with workshop participants. This workshop caters for the early stage of the service design process to create product and service ideas for the Internet of Toys by using the concept of character toys prototyped with cardboard cubes and visual materials.