“The Future of Digital Learning – Vision and Cases”, Kristo Lehtonen, Olli Niemi, Ville Koiviola

Duetto 1

13:45 - 14:15

Smart City Event Tampere

What’s This About?

This session is hosted by Jarmo Viteli, Research Director at University of Tampere and it includes speeches from Kristo Lehtonen, Olli Niemi and Ville Koiviola.

 “Unleashing The Future of 3D-Learning With 3D Printing andAugmented Reality (AR)”
Kristo Lehtonen,  CEO / 3DBear 

As the world hurtles into an increasingly technologically-heavy future, we are at risk of having a skills shortage for this growing workforce as not enough young people have the adequate training For these industries. Not only do 3D skills prepare children for a new and growing work force but they can be used to enhance the teaching of traditional subjects too. 3DBear develops gamified content and an online learning platform for 3D printing, Virtual Reality (VR) and Augmented Reality (AR) in the class rooms, libraries / maker spaces and consumers. Their case and learnings tell a lot of about the future of digital learning.

“Will Universities Succeed in the Future Digital World?”
Olli Niemi, Docent at University Properties of Finland Ltd

What is happening to our universities? Are they going to close their doors because they don’t have enough students, talented teachers and researchers, or sufficient financing. Or will they be capable of reorganizing their activities and resources in the new digital world.

Was Peter Drucker right (Forbes magazine in July 1997):
“Thirty years from now the big university campuses will be relics. Universities won’t survive.….”
“…the cost of higher education has risen as fast as the cost of healthcare…. the system is rapidly becoming untenable. Higher education is in deep crisis.”

“Communicating through content in a digital learning environment”
Ville Koiviola, Sales Manager / Mediamaisteri Ltd.

In this speech we take a look at what are the main focus points when developing an engaging and effective digital learning experience in a structured online environment. Learning management systems are versatile and offer multiple ways of delivering content. Interactive videos, slideshows and games for example are used more and more as the tools and technologies are widely available and affordable.