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Presentations

Here are the presentations from the academic conference, divided by sessions. We have listed only those that we have had the permission to share publicly:

 

plenary session

Cinzia Dal Zotto - "Leadership in highly dynamic environments: Innovation enhancing
Human Resource Management?"

SESSION 1 - GAMEPLAY AESTHETICS

The Aesthetics of Gameplay: A Lexical Approach
Jose P. Zagal, Noriko Tomuro, DePaul University, Chicago, USA

SESSION 2 - SOCIAL MEDIA AND CIVIC PARTICIPATION

Enhancing the Experience of Public Transport Users with Urban Screens and Mobile Applications
Marcus Foth, Ronald Schroeter, Queensland University of Technology, Australia

Users as Sensors: Creating Shared Experiences in Co-Creational Spaces by Collective Heart Rate
Arttu Pertula, Pauliina Tuomi, Marko Suominen, Antti Koivisto, Jari Multisilta, Tampere University of Technology, Finland

Co-designing a social media service for civic participation - critical issues and challenges
Teemu Ropponen, Aalto University School of Science and Technology, Pirjo Näkki, Asta Bäck, VTT Technical Research  Centre of Finland, Auli Harju, University of Tampere, Kari Hintikka, University of Jyväskylä, Finland

SESSION 3 - OPEN SOURCE SYSTEMS

The Community Game: Learning Open Source Development Through Participatory Exercise
Terhi Kilamo, Tampere University of Technology, Finland

Open Source Hardware through Volunteer Community: A Case Study of eCars  - Now! Tiina Malinen, Teemu Mikkonen, Vesa Tienvieri, Tere Vadén, University of Tampere, Finland

SESSION 4 - GAME RULES AND EMERGENCE

Emergence and Playfulness in Social Games
Ben Kirman, University of Lincoln, United Kingdom

Enabling Emergent Behaviour in Location Based Games
Kate Lund, Mark Lochrie, Paul Coulton, Lancaster University, United Kingdom

SESSION 5: SOCIAL MEDIA, EXERCISING AND HEALTH

Understanding Social Needs and Motivations to Share Data in Online Sports Communities
Jarno Ojala, Johan Saarela, Tampere University of Technology, Finland

Motivating physical activity at work: Using persuasive social media for competitive step counting
Derek Foster, Conor Linehan, Ben Kirman, Shawn Lawson, Gary James, University of Lincoln, United Kingdom

SESSION 6: AMBIENT MEDIA

Development of the Media Art Contents Authoring Tool Using Eclipse-based GMF Technique
Jae-ho Kwak, Songlin Piao, Whoi-Yul Kim, Hanyang University, Haengdang-Dong, Seongdong-Gu, Seoul, South Korea

Seq1: an alaetoric music sequencer for the real-time creation of soundscapes
Jussi Väisänen, Oulu University, Juhana Juhiainen, Centria Research and Development, Finland

SESSION 7: GAME DESIGN RESEARCH

Video Games for Collection Exploration: Games for and out of Data Repositories
Amalia Kallergi, Fons J. Verbeek, Leiden University, The Netherlands

SESSION 8: Social Media, Socializing and Design Challenges

In the Face (book) of the Daily Routine
Michail N. Giannakos, Konstantinos K. Giotopoulos, Konstantinos Chorianopoulos, Ionian University, Corfu, Greece

Socializing Virtual Worlds with Facebook - A prototypical implementation of an expansion pack to communicate between Facebook and OpenSimulator based Virtual Worlds
Christoph Trattner, Michael Erwin Steurer,  Frank Kappe, Graz University of Technology, Austria

Developing Client-Side Mashups: Experiences, Guidelines and the Road Ahead
Arto Salminen, Tommi Mikkonen, Tampere University of Technology, Feetu Nyrhinen, Digia, Antero Taivalsaari, Nokia Research Centre, Finland

SESSION 9 - User Experience Parameters: Learning, Acceptance and Tracking

Human Body Tracking with Electric Field Ranging
Miika Valtonen, Henrik Raula, Jukka Vanhala, Tampere University of Technology, Finland

Social Media in Business

Open Source Legality Patterns: Architectural Design Decisions Motivated by Legal Concerns
Imed Hammouda, Tommi Mikkonen, Tampere University of Technology, Finland, Ville Oskanen, Aalto University, Finland, Ari Jaaksi, Nokia, Finland

A Micropayment Enabled Webshop for Digital Assets in Virtual Worlds
Michael Erwin Steurer, Frank Kappe, Graz University of Technology, Austria