The organising committee invites you to submit original, high-quality full papers, long or short, addressing the special theme and the topics, for presentation at the conference and inclusion in the conference proceedings.
We are interested in contributions in the topic areas of social media, ambient/ubiquitous media, games, media management and open source such as:
- case-studies (successful and, especially, unsuccessful ones)
- oral presentations of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations and solutions
- scientific, business or media-orientated contributions
- proposals for your own workshops
Social Media
- business models, service models, and policies
- blogs, wikis, collaboration and social platform designs in practice
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
Ambient and Ubiquitous Media
- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- context awareness, sensor perception, context sensitive internet, and smart daily objects
- personalization, multimodal interaction, smart user interfaces, and ergonomics
- ambient human computer interaction, experience design, usability, and audience research
- software, hardware, middleware, and technologies for pervasive and ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce, and policies
Digital Games
- theoretical and analytical approaches on games and play
- analysis of player experience
- game design research
- economy and business models in the game industry
- innovation in and around games
- digital distribution of games
- online gaming
- social and casual gaming
- player-created content
- pervasive and ubiquitous gaming
- mobile and cross-media gaming
Open Source
- establishment of an open source community
- practices on developing open source software
- practices for maintaining a successful project
- open source software processes
- differences on using open source software and closed source software
- using open source in a commercial context
- quality aspects in open source software
- teaching open source software in adacemia and industry
Media Business and Media Management
Feel free to suggest workshops which are co-organized with MindTrek 2010. Workshop proposals should include the organizing committee, a 1 page description of the theme of the workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule. Workshop organizers also have the possibility to add publications to the main conference proceedings.
Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short CV, timetable, required equipment, references, and a track record of previous tutorials. The target length of tutorials is 2 hours.