Sponsors & Partners



































Call for Papers

CALL FOR PAPERS in PDF format

 

The organising committee invites you to submit original, high-quality full papers, long or short, addressing the special theme and the topics, for presentation at the conference and inclusion in the conference proceedings.

 

We are interested in contributions in the topic areas of social media, ambient/ubiquitous media, and games, such as:

- case-studies (successful and, especially, unsuccessful ones)

- oral presentations of fresh and innovative ideas

- artistic installations and running system prototypes

- user-experience studies and evaluations

- technological novelties, evaluations and solutions

- scientific, business or media-orientated contributions

- proposals for your own workshops

 

Download pdf distiller file

 

Themes

Social Media

- business models, service models and policies

- questions related to identity, motivation and values

- blogs, wikis, collaboration and social platform designs in practice

- user-created content and social networks

- mashups

- enterprise 2.0 and social computing in work organisations

- evaluation and research methods in social media

- "old" and "new" social media

- social media and community design

 

Ambient and Ubiquitous Media

- applications and services utilising ubiquitous and pervasive technology

- ubicom in eLearning, leisure, story-telling, works of art, advertising, and mixed reality contexts

- next generation user interfaces, ergonomics, multi-modality, and human-computer interaction

- works of art for smart public or indoor spaces, mobile phones, museums, or cultural applications

- context-awareness, sensor perception, context-sensitive internet, and smart daily objects

- personalisation, multimodal interaction, smart user interfaces, and ergonomics

- ambient human computer interaction, experience design, usability, and audience research

- software, hardware, middleware, and technologies for pervasive and ubiquitous

- theoretical methods and algorithms in ubiquitous and ambient services

- business models, service models, media economics, regulations, x-commerce and policies

 

Digital Games

- theoretical and analytical studies of games and play

- game design research

- playful experiences in and around games: social play and funware

- non-entertainment uses for games: serious games, persuasive games

- games as services: new business models, service models

- games and user-created content

- pervasive and ubiquitous gaming

- online, mobile, casual and cross-media gaming

 

Workshop Proposals

Please feel free to suggest workshops which will be co-organised with MindTrek 2009. Workshop proposals should include a 1page description of the theme of the workshop, a short CV from the organisers, the proceedings publisher, and the schedule. Workshop organisers also have the possibility to add publications to the main conference proceedings.

 

Tutorial Proposals

Tutorial proposals should include a 2-page description of the tutorial, the intended audience, a short CV, timetable, required equipment, references, and a track record of previous tutorials. The target length of a tutorial is 2 hours.